From Central California and Northern England, two aspiring writers natter and share a blog. We like to talk about our disparate but oh-so-similar lives, offer opinions on literature and movies... and endlessly reminisce about Bioware RPG's.


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Showing posts with label game of the year. Show all posts
Showing posts with label game of the year. Show all posts

Sunday, January 1, 2012

Knight's Game of the Year: Twenty-'leven Edition

Looking back, 2011 was a dang fine year for gaming. Looking at all of the well-respected franchises, almost all of them had another iteration released this year. You had a new Legend of Zelda, Elder Scrolls, Uncharted, Assassin's Creed, Battlefield, Call of Duty (nothing new there, though), Gears of War, Dead Space, Dragon Age, Deus Ex... the list goes on. Kinda.

Now, while I got to play my fair share of these games, there are many, many, many that I didn't play, given my inherent lack of a PS3. So if you don't see something that should be on the list, it's probably because I haven't played it. Or maybe I didn't like it! Gotta take that into account. But anyway, let's go!

RUNNERS-UP:


My friends and I each bought this game for $2.50. We figured it would be a fun game to mess around with for a little bit, since we were in dire need of some multiplayer action at the time. From the looks of it, you wouldn't think you could get very much mileage out of it. After all, it's a side-scroller with visuals about on par with Super Mario World, and your primary goal is to simply dig and build when you can.

But there's something to be said for "simple," seeing how I've personally put about 38 hours into this game. Since the world is randomly generated and retains whatever changes are made (i.e. your tunnels, houses, signs, places where you experimented with dynamite, etc.), there's a personal feeling about it. Your world really feels like your world, and you're given a plethora of tools to ensure that it stays that way. Treasure chests are randomly placed throughout the world, containing random items of random rarity. (Random is the keyword here.) Just digging straight down feels like an adventure, and finding that illusive demonite ore deposit to craft that armor set you've been craving can be very, very rewarding.

If you want to progress through the game, Terraria makes you work for it. The best weapons and armor in the game are earned, not found - and the accessories are abnormally fun to use. My favorite being an antigravity potion that allows you to effectively give Newton the middle finger and send yourself hurdling into space. The game is just fun, and the definition of what a sandbox game should be. You can spend hours making a stairway into space, a house made of gold, or exploring the depths of your world looking for that next boss or that next rare item. It's your choice, really.



I never see myself as a competitive gamer until I boot up one of the Battlefield games, then I'm instantly that guy you don't want to hear over your headset. But I really do love the series. Going all the way back to Battlefield 1942, the gameplay is some of the most enjoyable of any multiplayer game I've played this side of the MMO scene. Battlefield 3 doesn't necessarily bring anything dramatically new to the table, but it more or less consolidated everything that was fun about the series into one package and wrapped it up with some of the best visuals I've ever seen in a game. (On the Xbox 360, at least.)

The campaign, while fun, was nothing to write home about. But the multiplayer is something I'll likely return to frequently until the next game is released. Any multiplayer game that allows you to take down other players with a repair tool, or to snipe them out of the cockpit of a helicopter, or get first place without killing anyone is a game that's all right by me.

It also lets you jump off a cliff and descend by parachute (or, in my case, by HUMVEE) into your opponents' base. Righteous.



I had pretty much written BioWare off before I got my hands on the beta for this game. At the time, I saw no reason to support a company that, in my opinion, has kicked RPG progress in the wrong direction ever since the release of Mass Effect. But I didn't want to turn down a free chance to see how BW approached the universe/story surrounding one of my most favorite games of all time.

Basically... they did a pretty good job. It's like the BioWare that first got me so enthralled with the Star Wars Expanded Universe made the move down to Austin after KotOR and have been hard at work crafting a several sequels ever since. This game is essentially a multiplayer version of KotOR, which definitely brings with it some downsides, but also brings some crazy upsides, as well. The game employs a system akin to Dragon Age: Origins, so each class has its own unique storyline. The worlds are beautiful, the lore is weaved throughout every single quest, and the role-playing elements, while not as in-depth, are certainly a massive improvement over BioWare's usual formula.

The game is not perfect (it's still a WoW-like MMO at its core), and it's no substitute for what KotOR 3 might have been, but it comes damn close. If this game tipped its hat to the two KotOR games much more, its... eh... something, something hat analogy.



The state of RPGs seemed to be in a sad state with DX:HR came along, a game reintroduced choice and consequence back into a genre that had seemingly forgotten what that meant. To me, choice is more than whether or not to kick a guy out a window or pushing him against the wall. Human Revolution totally gets that, throwing choice after choice at the player pretty much every chance that it gets. And some aren't even explicitly outlined.

Missions will often assign you one task, provide an alternative, imply another, and then leave yet another alternative open for you to discover on your own. Toss in a competent and intelligent story that plays at social commentary and just might get you questioning your own humanity, a cast of characters that are a joy to unravel, and visuals that will make you want to stop and stare - and you have a recipe for one of the best RPGs of the last few years. It's not perfect (those goddamn boss fights), but given this is the first game released by a brand new company, it's an amazing accomplishment.



I wouldn't call anything Bethesda releases a video game; they're commitments, experience generators, life simulators. An entity that has successfully managed to make every little thing you do feel like an adventure. I can't tell you how many times just making the decision to turn left instead right resulted in some awe-inspiring discovery or some lengthy excursion into the unknown.

And that's what forms the core of the game. DX:HR focuses on choice, Fallout: New Vegas focuses on player agency, Skyrim focuses on adventure. It's crafted a beautiful, immersive, and dynamic world around this, constantly going out of its way to exploit that thrill of discovery that we all feel in one way or another. Skyrim asks you to blaze your own trail through this land it's provided you, and it's a testament to its scope that Buch and I have been playing quite a bit, and we hardly ever have identical experiences to share.

To quote a PC Gamer review:
"While everyone else is faffing around with how to control and restrict the player, Bethesda just put a fucking country in a box."

GAME OF THE YEAR:


Okay, gimme a sec to explain this one.

The first Dead Space will probably end up being one my all-time top ten favs. Why? I'm still kind of thinking it over. At the time, it was one of the most terrifying/immersive games I had played. It wasn't enough that it was scary; the developers had to push the envelope in some way. Their way of doing that was to create an entire sci-fi universe around the main character, complete with 500 years' worth of history, its own religion, economy, etc. And this was a game that took place almost entirely on one ship! I really got the feeling that there actually was an entire civilization out there beyond my tiny little part of the galaxy.

Not only that, but the story of the U.S.G. Ishimura was a terrifying one, exposed to the player almost entirely through text/voice logs and trails of blood. Terrifying, but good, and the atmosphere never lets up.

Dead Space 2 isn't as claustrophobic as its predecessor, but it's just as terrifying, creative, and immersive. It's also a little more personal, since the main character, Isaac Clarke, is actually given a personality and a voice this time around. His story was one that I very much wanted to see through to the end. His emotional struggle in the wake of past events (the first Dead Space) is one that you don't see too often in video games. It makes him seem, dare I say, human instead of your typical action hero.

It's just not too often you get a game where the main character is attempting to cope with what happened in the last game.

The DS universe is also expanded upon, resulting in a most excellent setting: the Sprawl, a massive space station/city built around the shard of one of Saturn's moons. DS2 isn't a free-roaming game, but it kinda feels like one. There are no loading screens unless you die, and the city is always visible outside. There's a sense of cohesiveness that only adds to the experience.

The game is basically what you'd get if Resident Evil and Mass Effect had a kid. An immersive, hard sci-fi experience that is constantly trying to provoke an emotional response out of you is my kind of game. You might laugh, you might cry (there are some genuine heartfelt moments here, however infrequent), but you'll probably just end up being terrified. It was an expertly-paced, emotional roller-coaster through a fantastic sci-fi setting, sporting one of the more characterized protagonists to come along in some time - so it gets game of the year from me.

Honorable Mentions:

-Fallout: New Vegas - Honest Hearts, Old World Blues, Lonesome Road
-The Witcher 2: Assassins of Kings (Haven't finished it yet, or else it'd be on this list.)
-Bastion
-Dead Island
-Warhammer 40k: Space Marine
-Call of Duty: Modern Warfare 3
-L.A. Noire

Dishonorable/Obligatory Mention:

-Dragon Age 2


Happy New Year to everyone! Here's to another great year of gaming on the horizon. =D

February 7th - Kingdoms of Amalur: Reckoning
March 6th - Mass Effect 3
March 27 - Dragon's Dogma
April 24 - Prototype 2
June 30 - Borderlands 2
TBA - Alan Wake's American Nightmare
TBA - Assassin's Creed 3
TBA - Bioshock: Infinite
TBA - Diablo III
TBA - GTA V
TBA - South Park: The Game

Thursday, January 27, 2011

Knight's Game of the Year: Twenty-Ten Edition

It was a pretty good year for gaming, especially for fans of RPGs and FPSs. We saw the release of Bungie's "final" entry in the Halo franchise, Halo: Reach, the redemption of Obsidian Entertainment with Fallout: New Vegas, and Rockstar make a valiant effort in making American westerns cool again with Red Dead Redemption.

And let's not forget BioWare's major release for the year: Mass Effect 2. Can't forget that.

I had a lot of fun this year, though 90% of all the games I bought were released in Autumn. Needless to say, my holidays were busy - not to mention rewarding. Some truly masterful games were released in 2010, a year I thought was surely going to end up being a little dry for the most part. So, I figured I'd go over the best of them, the worst of them, and lead up to the game that, in my opinion, was the Best of 2010.

Hence the title of the blog.



What's this game doing here! I can hear you asking yourself that from here, but don't worry, I'm not going to sit here and tell you Black Ops made this list because of its enthralling story, its amazing level design, or Sam Worthington's flawless American accent...because that would be a great way for me to lose the few strands of credibility I still cling to.

No, this game is a runner up because I had a great deal of fun with it. Call of Duty has become an annual event all its own, and because Activision is so afraid of dropping the ball, they throw a metric shit-ton of cash at whoever happens to be developing the next game; in this case, it happened to be Treyarch. The result is a game with an action-packed campaign and a very, very addicting multiplayer mode. It's no Bad Company 2, and just a short step below its predecessor, Modern Warfare 2, but it's definitely fun while it lasts.

MASON!!! I SAID IT'S FUN WHILE IT LASTS!!! ALL CAPS, MASON!!!



I know DA:O technically wasn't released this year, but this new edition certainly was. Buying it was a good excuse to replace my original broken copy and to play all of the DLC that was released for the game over the course of the year. On the whole, I mean, most of the add-ons were, ah...negligible? They really didn't serve any sort of purpose other than to earn BioWare some easy money. (How else to you explain a repackaged zone with no voice acting and no story as DLC?)

But the few add-ons that really did work for me did A LOT to make the whole DA:O experience much more enjoyable and, dare I say: complete. It was great returning to Ostagar, helping out the Dryden family, and giving my Warden a heartwarming ending on top of the one he already got. If you've never played the game, this version is the one to own.

I'm not buying Dragon Age II to watch how Hawke's story turns out; I want to see what happened to my Warden, plain and simple.



I waited a very long time for this game, and it did not disappoint when it finally arrived. Obsidian have always been a company of talented individuals who find some little way, here and there, to improve upon the classic RPG model. Whether it was your influence over your party members in KotOR II: The Sith Lords, or the dynamic story line and the "intent" wheel in Alpha Protocol, Obsidian always finds some way to deliver...and then proceeds to shoot themselves in the foot almost immediately after.

Obsidian would be right up there with BioWare in terms of writing and immersion, if they didn't ALWAYS fuck up the quality assurance process. New Vegas was, in my opinion, Obisidan finally doing everything right. They were given all the exact same tools that Bethesda had used during the creation of Fallout 3, and still managed to turn out a game that throughly trounced its predecessor. The writing was superb, the lore was deep and well-defined, the world was beautifully depressing (depressingly beautiful?), and the amount of control that you had over the story was...well, that's Obsidian.

Don't wait too long to make another RPG, my friends. We need you on the frontline.



This game really took me by surprise. When UbiSoft announced they were releasing another installment in the AC series so soon after the stellar, involving, and masterful Assassin's Creed II, I was sure, you know, that was that. UbiSoft had decided to make the series their Call of Duty, to rush out a sequel once a year, which would arguably lead to a decline in quality.

Oh, and they're adding a multiplayer mode to it, you say? Well, shoot, there goes the series. At least it ended on a high note...

But imagine the shock I got when I actually played the game and found it to be BETTER than Assassin's Creed II, and by a very wide margin. The improvements were small, but they made all the difference. The storyline was just as long as its predecessor, but much more dramatic and immersive. Fixing up Roma and training up assassins made the whole journey much more personal, and the sidequests were many and most were unique enough as to not feel so repetitive.

And the much dreaded multiplayer actually turned out to be original as hell. It was fun, addicting, and frustrating beyond all belief. Whoever thought it up and refined it to this level should be given a medal. Definitely one of the best multiplayer experiences in a very long time.

However, I do hope that UbiSoft tries not to leave off on such a confusing cliffhanger for the next game. Does wonders for dramatics, but it definitely sours the overall feel of the story. Endings are important, UbiSoft. A bad one can leave a lasting impression that might actually bring down what was a flawless experience. Just ask Fable III.



ME2 a runner up?! Blasphemy, says I!

For that, I'm sorry, but lemme defend myself here. The Mass Effect series is shaping up to be one for the text books. It has a well-defined universe, unique races, fantastic characters, and a story only gets better as it progresses. If people want to argue that it is BioWare's magnum opus, I won't be waiting outside your house the next day to throw bricks through your window.

But see, I buy BioWare games because they make RPGs, not because they make Gears of War. Mass Effect 2, to me, represented a big step back in what RPGs rightfully should be. Your decisions have little impact on the story, most of the tried and true elements of the genre were stripped away in favor of a streamlined experience, and, frankly, most of ME2 revolved around gathering your team - like a space-bound version of Ocean's Eleven.

Ugh, I should be talking about the good things. There were many. This game was beautiful, I loved the characters, and going to new planets for the first time was very exciting. I loved this game, I love this series, and I'll be in line to buy the final chapter at midnight at the end of this year. Definitely.


Game of the Year: Red Dead Redemption

Gah! What can I say about this game that hasn't already been said! I've sunk dozens of hours into Red Dead Redemption, and I've not regretted one second of it. The story, though flawed in a few respects, is absolutely amazing, not to mention emotional. The ending encouraged one of the few moments in my long history of gaming where I simply could not react. My jaw dropped, I stared blankly at the screen for a long time, and then slowly regained my grip on reality long enough to save my file.

But even setting the amazing story aside for a moment, there are just so many things to do in this game. You can do a whole lot of nothing and still feel like you're being productive; the world is just so vast, so beautifully crafted, and it seems to take on a life of its own no matter where you look. You can stand on a hill, look out into the distance, and watch as a storm comes rolling in, darkens the land, makes the trails go soggy. Sometimes I boot up the game just to do some sightseeing, that's how remarkable New Austin and the piece of Mexico it borders really are.

And let's not forget Undead Nightmare.

RDR is an intense and unforgettable experience. I can't wait for Rockstar's next release, LA Noire, nor can I wait for the other big releases this year:

The Elder Scrolls V: Skyrim

Mass Effect 3

Poke'mon: Black and White

Dragon Age II

Modern Warfare 3

Gears of War 3

The untitled Assassin's Creed release.

This is going to be a great (and possibly better) year for gaming! I know it! MASON!!! THIS IS GONNA BE A GREAT YEAR FOR GAMING!!! MASON!!!