From Central California and Northern England, two aspiring writers natter and share a blog. We like to talk about our disparate but oh-so-similar lives, offer opinions on literature and movies... and endlessly reminisce about Bioware RPG's.


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Showing posts with label magic the gathering. Show all posts
Showing posts with label magic the gathering. Show all posts

Sunday, October 10, 2010

Book Review: Test of Metal: A Planeswalker Novel by Matthew Stover

Note: Originally posted on Amazon.com (10/10/10)

This is the kind of book that I had been warned about: one where you'd read a page and have to meditate on what it was you'd just read. TEST OF METAL is that book, and I couldn't be happier for it.

I don't know much about the MTG universe; in fact, I only know what this book taught me. I was going into this blind, interested to see what the lore behind the game was all about. Well, color me interested, because I have nothing but praise to throw at this property. D&D spread across several planes of existence, with "planeswalkers" being the only people capable of traveling between them. It provides so many story possibilities, and it was a joy to experience.

But on to the story. It's all about the story here, because what you get is (not to delve too far into hyperbole) a masterpiece of fantasy fiction. To me, that is. There were just so many twists and turns through dimensions you didn't even know existed to bring this story together at a climax that made my jaw hit the floor. To even allude to it might spoil the surprise, so I'll just say that my brains were thoroughly scrambled.

TEST OF METAL picks up not too long after a planeswalker named Tezzeret was left brain-dead by his rival, Jace Beleren. He is brought back from the dead by a 25,000-year-old dragon, Nicol Bolas, for the sole purpose of finding a sphinx, Crucius the Mad: the creator of a very, very valuable mana-channeling metal called "ethereum." Tezzeret is left in the dark about many things, but the dragon gives him little choice in the matter. So, he reluctantly sets off into the town of his upbringing to look for the first clues that will eventually lead him on a mind-blowing journey through time and space.

If I had to compare this book to anything, the frame narrative is similar to THE NAME OF THE WIND initially. Most of the story is told in the first person by Tezzeret himself as a series of "flashbacks" due to someone probing around his mind. We follow him through his early years as a lowly scrapper of etherium and then on to the life-altering moment when he constructed his metal arm. There are very brief recaps of events that occurred in previous books, and then we're back on to the story proper.

The thing is, unlike THE NAME OF THE WIND, stuff actually happens here. A lot of it. The pacing is steady, the action is intense and gut-wrenching at times, and the raw concept for the entire structure of this book just floors me whenever I think about it. Because the story delves into the mechanics of a "time-traveling" ability called "clockworking," which kicks everything up to, and beyond, eleven.

Imagine, if you will, a fight that takes place across time, and not just in one direction. Because there isn't one direction; there are many. Every decision you make, and don't make, creates an alternate timeline: one that a clockworker of substantial power might be able to take advantage of. So now, you're not just witnessing a fight where one of the combatants might go back in time and change something, you're witnessing a fight where one combatant can jump around and hijack a timeline where his opponent made a bad decision, and use that to his advantage.

How do you even...?

Anyway, the logistics do my head in just recounting them. Suffice to say, I was in awe for most of the book. And not just because this is a Stover novel, but because this is a Stover novel that had more work put into it than is probably justified.

This book will deceive you (or some alteration of you) over and over, well into the fifth dimension. The characters are great to follow around, the universe is detailed and astounding to visualize, and my head still hurts from the story. Stover has knocked it out of the park with this one, just as he did with TRAITOR (Star Wars: The New Jedi Order, Book 13). He immersed himself into the universe to write this book, and I think it will owe him a debt of gratitude if he decides to continue Tezzeret's adventures (which I sincerely hope he does).

Because, to me, this is still the midpoint.

Tuesday, September 28, 2010

Test of Metal: A Planeswalker Novel


Back in high school, you either played Yu-Gi-Oh! or Magic: The Gathering. There was no in between...mostly because the fans polarized to different rooms on opposite ends of the campus. At the time, I threw my hat in with Yu-Gi-Oh! and I was very, very happy with my decision. It had a cheesy TV show to go along with it, and the trap cards were fun to use every single time. It just never got old.

One day, my friend invited me to the school's Games Club: an after school thing where a Gamecube was usually set up, a game of D&D was going, and everyone else played Magic. It was sort of like getting invited to defect, only without all the hyperbole. My friend even paid my $5-10 signup fee, so I went and checked it out.

Of course, beyond the signup fee, the price of admission was also a Magic: The Gathering starter deck. I can't remember what it was composed of, or what I had even bought. I don't even remember buying it, but I did use it several times. And honestly, I don't remember liking it. In fact, I think I was back with the Yu-Gi-Oh! gang by the end of the month. What I do remember is why I didn't particularly care for it: I just couldn't get my mind around the lore. It just didn't make sense.

The key to a successful card game is to have a world built around it, almost like the worldbuilding you have to do for a fantasy story. It makes players feel closer to the game. I could be wrong, but I don't think I am, the lore for Magic was limited to the little descriptions on the cards. It just didn't do it for me. Maybe there was some auxiliary leaflets or books sitting around somewhere, but I never saw them.

It seems that's changed dramatically. The lore is now a ready part of the game, to the point where I'm actually starting to pick up on it from my friends, and I don't even play. For the most part, though, I'm still in the dark. But I am willing to change that; this is a Wizards of the Coast property, which means that I'll probably get into it, just like I have with a lot of their other products. And on October 5th, they're giving me the perfect opportunity.

Test of Metal: A Planeswalker Novel by Matthew Stover will be released next week, and I am all for giving this property a shot. I can't even...speculate on what this book will be about, since I know that little about it. My friend immediately told me "OMG, this is gonna be about Tezzerat! Neat!" to which I responded with, "Oh...kay." I have no idea what this is going to be about, but Matthew Stover's writing it, so I'll give it a shot. A fair shot.

The God of War adaptation left a bad taste in my mouth that still yet lingers, but I still have faith. Stover has shown that he can pull off an amazing story in a universe that he hasn't written for before. Traitor was book 13 in a 19 book series. They threw him in the middle of it with a book that had to reference twelve other books and set the stage for seven more. He's more than capable, and the Magic Universe seems like it's right up his alley. Additionally, he won't have to deal with a co-author or Sony.

So, we'll see. I'm keeping an open mind, but we'll see.

Test of Metal: A Planeswalker Novel